Our bonus previews will always draw your attention to the details you should be aware of. It’s important to read the terms and conditions of these promotions carefully, as they may come with certain restrictions and requirements that need to be met before any winnings can be withdrawn. ![]() DPC betting promotions are an excellent way for bettors to boost their winnings and get more value out of their bets. These promotions can vary greatly, but some examples include deposit bonuses, combo boosts, free bets, and enhanced odds on selected DPC matches. Throughout the season, bookmakers will offer bonuses and special promotions. You can also filter these events even further by selecting the DPC league of your choice. In the sites above, the events from each region are conveniently categorized for easy viewing and betting. Punters who can’t sign up for the mentioned Dota 2 bookies may find BC.Game welcoming.Īfter figuring out the bookie that works for you, simply go to their esports section and find Dota 2. The site supports transactions involving nearly all the cryptocurrencies, the most notable ones being Bitcoin and Ethereum.
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I am very unhappy with this solution because it is not cross-platform, but at least it works. I can confirm that I just did this in Chrome 66 on Mac and it now shows the save as dialog as desired. Then do the following: const url = URL.createObjectURL(blob) Ĭ(args, callback) This will enable the "chrome.downloads" api. First, add the "downloads" permission to the app in its manifest. So let's say you have a blob object to start. Turns out they added a new API and did not mention it some time ago called chrome.downloads. So, to get around it, use the chrome-platform-only APIs available to chrome apps and extensions. Apparently the blob: protocol at start of url makes it cross-origin or something. Software Utility to Update S3G UniChromeII Graphics Automatically: Recommendation: Windows users who are inexperienced in updating Shuttle Computer Graphics Card device drivers can use the DriverDoc driver update tool Download DriverDoc - Product by Solvusoft to help update these S3G UniChromeII Graphics drivers. This only happens if clicked URL is cross-origin. ![]() This causes anchor click to do a redirect instead of a download. ![]() Ran into the same problem, here is how I solved it and my notes.Ĭhrome 65 made a change where anchor download attribute is ignored. I know that Google Chrome apps are going away "soon" but in the meantime, until I can find someone to rewrite the entire application, I really need a solution for all of my users (short of telling them to not upgrade Chrome.).ĭoes anyone know of a different way to automatically download a blob file that won't run into these problems on Chrome Apps? It doesn't need to be cross-browser because it's a Chrome App. It's only a problem in Google Chrome apps, and only since I upgraded to Chrome 65. Note that this code will work fine in the Chrome browser - it automatically downloads the blob file. I've tried this sample code within my app and it shows the same behavior: an error message without target="_blank" and a dialog with target="_blank". Here is a simple jsfiddle from another question (not mine) which has similar code:īlob = new Blob(, , Or choose an existing application on your computer.Ĭlicking "Cancel" on the dialog makes it go away but of course the file isn't downloaded. Search the App Store for an application that can open this document, So I tried adding target="_blank" and now when I click on the menu item I get a dialog: There is no application set to open the URL blob:chrome-extension://lcgc.6b11. ![]() Now, when the user clicks on the menu item, I get the following console error: Can't open same-window link to "blob:chrome-extension://lcgcc.1904" try target="_blank" I've been successfully using with no problems up until Chrome 65. I've got a Google Chrome App (Windows & Mac) written in JavaScript with a menu item to automatically download a log file. ![]() Vendors must also realize MSFS set a new standard in graphics. To my amazement…NONE of my CH hardware is supported in the sim? None of my new Saitek panels are working either? Who dropped the ball on that one? Didn’t vendors know about MSFS’s coming? I also replaced my CH pedals with the prettier Thrustmaster pedals. I had owned the CH Fighterstick and Pro Throttle already. In anticipation of MSFS 2020, I also purchased the switch panel and the multi panel. I do hope that the people responsible for this issue will do something about it, because I would really like to take advantage of all the wonderful features of the new Microsoft Flight Simulator. At the present moment, I will certainly discourage my fellow simmers from buying Microsoft Flight Simulator 2020 as it is more a pretty toy game than a simulator and I will get back to X-Plane 11, as it is so user friendly. It also turned out that I am one of the many, many disappointed and frustrated simmers. I started looking for the solution on various forums and it turned out that the Simulator does not support the equipment! To my disappointment and dismay, none of them works. Everything was great until I tried to switch on my Saitek/Logitech panels: „State-of- the-art simulator and a new era of sim flying,” I thought. It was stunning and I was so happy with it. I was so enthusiastic about the new Microsoft Flight Simulator 2020 that I decided to buy it the first day it came out. For flying, I sometimes use Thrustmaster T-Flight HOTAS X and, most of all, Saitek/Logitech equipment. ![]() I am a user of FSX Steam, FSW, Aerofly FS and, last but not least, my favourite X-Plane 11. I have been a plane simulator fan for many years now. Share: export a plasmid map as an image, or export an annotated DNA sequence to GenBank format and freely share data with your colleagues or customers using the universally accessible SnapGene format. GenBank File can be viewed using programmes such as SnapGene Viewer and. Annotate: automatically annotate common features, or manually annotate coding sequences and other features, design and annotate primers for PCR, sequencing, or mutagenesis, and identify open reading frames (ORFs) with a single mouse click. ORFs and protein translations - translate DNA sequences directly to amino. Search a DNA sequence to match either a DNA query, or a protein translation, or an annotation. Search a DNA sequence to match either a DNA query, or a protein translation, or an annotation. Browse or print a DNA sequence and its annotations using customizable Map, Sequence, Enzymes, Features, Primers, and History views. A library of annotated files for common plasmids. Master SnapGene & key molecular biology & bioinformatics concepts. Show features: show and hid e all features. A short video series for new SnapGene users. Features include visualize: Create a DNA sequence file by either entering a sequence, or importing a record from GenBank, or opening an annotated sequence stored in one of many common file formats. Here’s a quick overview of what each button does in the Snapgene Docs Viewer: Left side Menu Buttons: Show enzymes: s how or hide all enzymes.
It’s also evident that this is the current peak of this adventure book format. The strategic demands are not overly complex and it will not provide the rich gameplay hobbyists tend to seek out in adult game groups, but it accomplishes everything it intends and is worthy. I felt the most joy working through the game with my nine-year-old, the adventure book facilitating a few evenings of shared storytelling and bonding. It is important to realize that this is aimed at families as well as a younger audience. But it accomplishes this with an approachable ruleset that nearly anyone can immediately understand. It captures some of the spark of huge crowdfunding titles like Gloomhaven or Oathsworn: Into the Deepwood, utilizing narrative and story to drive a linked session of games. There’s nothing outright innovative about this as a board game design, but it’s a clever distillation of the many narrative heavy campaign games currently dominating the board game market. And each challenge is an interesting puzzle of sorts as you work out the best approach to fulfilling your destiny. You will fight the cave troll, ride atop Ents, and hopefully cast the ring into the Crack of Doom. This captures the joy in reliving the property and interacting with the most powerful scenes. Those familiar with Tolkien’s books or Peter Jackson’s films will recognize each vignette immediately. The strongest moments are present in the creative interactive storytelling. ![]() Using the ring cards is the most interesting decision in the game, and it nicely captures the themes of the trilogy. If the ring token ever arrives at the end of the track, the players lose the whole campaign and the journey ends in despair. This track remains for all eight chapters, sitting sinisterly above the book and providing a watchful eye and ever present temptation. This comes into play when you play special ring cards as wild options or for a chapter-specific effect - but each such use progresses a token down the corruption track. One of the best elements of tension is a track that represents the ring bearer's growing corruption. The best strategic approach is somewhere in between, picking the right moments to risk loss without being reckless. This jams up your pathways, blocking movement across the board and possibly capturing hobbits that were left exposed.Īcross all of the narrative chapters there’s a very basic tradeoff between conservative progress while building up the perfect hand of cards, versus aggressive maneuvering to push towards the objectives immediately. In the Shire example, many of the plot effects trigger black rider patrols. This functions as a timer and provides an injection of chapter-specific random events. The challenge arises through the plot deck. It’s very simple overall, requiring a bit of player discussion and cooperation to organize the sequence of actions across each of your turns. For instance, in the very first chapter you must move all four hobbits to Bree and then discard a card with an eye of Sauron symbol, and two with feet symbols. You spend various sets of cards to accomplish goals and progress the narrative. All of the players share control of the protagonists, moving characters such as Frodo or Gandalf about the map while managing a small hand of cards. The flow of play feels somewhat similar to cooperative mainstream strategy games such as Pandemic and Horrified. All of the action takes place on the pages of the book, which form a unique board tailored to the current story chapter. ![]() Each of the eight chapters utilizes a small number of special rules and objectives that sit atop a very concise core ruleset. From the hobbits departure from the Shire to the forming of the Fellowship, through Moria and the gates of Helm’s Deep, and finally at the mouth of Mount Doom. The illustrations are vibrant and the graphic design is excellent, easily accomplishing a sense of immersion through the synthesis of presentation and systems.Īll of the expected beats are here. It’s a hard and sturdy manual, reminiscent of children’s board books in material. Each set of pages is a new chapter in the familiar J.R.R. It’s perfect for a family as both adults and children can sink into the story and fully grasp the structure and mechanisms. ![]() This is a wonderful combination of charm and lightweight gameplay that finds its groove when played across a diverse age range. ![]() ![]() It turns out the February plunge coincided with a deepening of M&A discussions between LinkedIn and Microsoft. Microsoft's takeover shows investors were wrong to dump LinkedIn en masse. Now, after a four month stay in the stock market doldrums, LinkedIn is back around $200. The tumble shaved a cool $1 billion from founder and chairman Hoffman's net worth. But the market reaction was swift and brutal.īy mid-February, LinkedIn, which opened 2016 at over $220 a share, was testing $100. To be sure, those figures represented a slowing from the 40%-plus sales growth rates LinkedIn enjoyed in previous years. It also offered guidance of about 25% sales growth in 2016. It turns out the problem for LinkedIn was that it reported *just* a 34% increase in fourth quarter sales as its online ad sales grew 20%, or roughly half its previous rate of growth. LinkedIn has tripled its revenues since 2012, and the strength of its business model is also reflected in its balance sheet, which carries $3.16 billion of cash and cash equivalents and just under $1.4 billion of convertible and long-term debt. The answer is none of the above.ĬEO Jeff Weiner has ably (and quietly) steered LinkedIn since its May 2011 initial public offering, and founder Reid Hoffman has remained as chairman of the company, providing stability and a consistent strategic focus.ĭuring its life on public markets LinkedIn has carved out a strong, cash generating niche in the crowded world of social networking by focusing on jobs and career networking, offering HR departments a bevy of new tools to screen for candidates. Accounting problems? Management turmoil? Balance sheet issues? New competitive threats?. What was it that spooked investors so much?. ![]() This month’s sponsors are Ben, Andy Miller, Exlene, Homer Simpin, Johannes, Talissa, Eli Goodman, Gabriel Coronado-Medina, Ilya Zverev, Kristoffer Wulff, and Seth Christenfeld."Stretchmo, known in Europe as Fullblox and in Japan as Hikudasu Hippaland (引ク出ス ヒッパランド), is a downloadable puzzle game developed by Intelligent Systems and published by Nintendo for its Nintendo 3DS handheld system. You can now support this subreddit on Patreon! Please click HERE to become a Sponsor! An unusual monetization model and more complex gameplay make this somewhat harder to get into than prior games in the series, but it’s still an excellent game for Puzzle fans, and one they’ll want to snatch up quickly before the eShop closes in March 2023. Tl dr – Stretchmo is a family-friendly Puzzle Platformer with light 3D Platformer elements that has players pushing, pulling, and stretching out blocks to climb a structure. It’s still an excellent must-have game for Puzzle fans on Nintendo 3DS, but it’s not quite as excellent as Pushmo was. With all of this being the case, Stretchmo is still an excellent Puzzle-Platformer that hits many of the same great notes as prior games in the series, but not everyone is going to appreciate this game’s new monetization model, and the changes to the gameplay make this sequel somewhat less approachable than the previous games. And while this game doesn’t include any direct mechanism to send these puzzles to other Nintendo 3DS systems, players can have the game create QR codes which can be used to send these puzzles to others, or even post online. At the very least I credit it for adding a few new gameplay features on top of the stretching, such as enemies that appear in some levels and must be avoided or exploited to reach the goal.Īnd finally, once again, Stretchmo offers players a custom Puzzle creator where they can create their own puzzles as well. It’s still an excellent Puzzle game with some clever design, it just isn’t quite on par with the first game. ![]() Overall, this game does enough to present a friendly exterior, placing a large part of the focus on the puzzles themselves.įor the gameplay, adding the block-stretching makes this game a little more complicated than Pushmo was, and although it’s still very accessible, I would argue that this game is slightly less approachable than its predecessor was. When it comes to the presentation, as in the other games in the series, Stretchmo uses simple, colorful 3D visuals that are appealing but nothing impressive, backed by a lighthearted soundtrack that does a good job of fitting the game’s tone. I suppose at the very least, with a full total of 250 levels, the amount of content here justifies the slightly-higher price tag over the original game’s $7. However, I can’t help but feel like this method of buying the game is overly-complicated. On the one hand, this approach gives players a “try before you buy” option, and allows them to pick and choose which level packs they want. Players then have the option of paying for level packs to experience the full game, either by buying these packs individually for amounts totalling $14, or as a bundle for $10. Nominally, this game was released as Free-to-Play, though this is misleading - the only free portion of the game is the tutorial, essentially acting as a demo for the full game. However, in Stretchmo, players can now stretch out the blocks left, right, and behind the original flat image, in addition to pulling it straight out. To do so, players must push and pull the blocks in the structure to create a path they can use to get to the top. In this game, players once again take the role of Mallo, a guy charged with getting to the top of a structure of blocks to rescue a trapped child. This is the fourth and as of this writing final game in the _mo series that began with 2011’s Pushmo, and its gameplay and premise is mostly pretty similar. Stretchmo is a family-friendly Puzzle-Platformer with some mild 3D Platformer elements released on Nintendo 3DS eShop in 2015. ![]() Think of them as the pocket monsters in Pokémon UNITE. Unlike the lance, timing is key to maximizing damage.Image Source: Monster Super League SocialĪstromons are mystical lifeforms and the main characters in Monster Super League. ![]() Gunlance The Gunlance has the same properties as the lance however does a lot more damage to its explosive rounds.Unless players fancy being a tank the lance won’t be for you. Essentially the lancer absorbs most of the damage and when they can get a double of jabs and pokes in. Lance – The lance is a weapon for those who just want to be the aggressor in monster-hunting situations.In terms of damage, it doesn’t put up any impressive numbers. With the Insect Glaive, players glide through the air while commanding insects to attack the monster while getting a few hits of their own. Insect Glaive – One of the most underwhelming weapons in the title.Plus the fact that a shield will always be present is handy in out-of-control situations. Although the range isn’t its forte the real numbers come from its Shield Bash and Shoyugeki combo. Sword and Shield – The sword and shield combo is a versatile kit to have to allow you to get in quick attacks.It’s also easier to stun monsters and put them into combos. Hammer – Comparable to the Great Sword the hammer however doesn’t have as much reach nor does the same amount of damage but is more mobile.When in a group it’s also useful to have a hunting horn on the team Just from simply attacking music can be played to apply stat boosts and buffs to a whole hunting party. Hunting Horn – A great medium to being a support and offensive character the hunting horn is an underrated weapon.Most damage should be done closer to the monster while using mobility for quick attacks and evasions. Some may believe the bow would be used as a sniper but should be considered more as a shotgun instead. Bow– The bow allows for a mobile experience making it much easier to dodge while charging up attack power.Everything becomes much more trivial and difficult. It lacks the mobility to keep heads on a swivel when in active combat. Heavy Bowgun – While it’s able to do heavier damage, the Light Bowgun isn’t best utilized in solo hunts.You can mount the monsters for flashy moves and deal a lot of damage. The combos that can be pulled with this weapon are why it’s ranked high on the list. Switch Axe– Two weapons in one, an axe and a sword.When those attacks hit though they really hurt. Missed swings and inputs with this weapon leave the player open for attacks. The Great Sword a great potential to be a fearful weapon but only when used effectively and tactfully. Of course, the downside to wielding this giant sword over the character’s back is little speed. Great Sword– This weapon packs a serious beating with its charge and stun capabilities.It’s hard to make this weapon effective if players don’t know what they’re but with practice, can be utilized successfully. This is one of the more technical weapons in the game. ![]()
![]() Instead, Bend announced earlier this year that it is developing a brand new IP, also shooting down rumors that we might be seeing a return to the world of its acclaimed Syphon Filter series. Bend continued to support Days Gone after launch with technical patches and some content updates, including a series of challenges for players to test their Freaker-fighting mettle against.Ĭurrent game in development: Though reports and tweets from past employees suggest a Days Gone 2 was pitched, that particular world is currently not what the team has in the works. ![]() ![]() John fighting against hordes of Freakers. "When we came in we thought, 'These are just tech demos, it's not something you could sell,' but it's probably something we could give away for free.Last game published: Bend’s last published game was 2019’s Days Gone, an open world, motorcycle-riding adventure through the Pacific Northwest in which players starred as Deacon St. "After the response at E3 I think its clear we need to do something," Doucet said. But based on the reaction to The PlayRoom at E3 2013, Doucet said its likely the game will be released to PS4 owners in some form. Doucet said his team showed those demos to major third party developers and indie creators to inspire them. The PlayRoom, in development for about six months, was designed to show what PlayStation 4 can do with the combination of the PlayStation Camera and the DualShock 4's light bar, touchpad, motion sensor, vibration motors and built-in speaker. Then he turned the controller into a vacuum, sucking up the bots, the orange and other toys into the DualShock. With an upward swipe of the tablet's touchscreen, he flicked the orange - now a rudimentary, textured 3D model - onto the floor for the bots to play with. In a drawing program, he quickly drew a mandarin orange. Waving at them with our hands cause them to wave back.ĭoucet then pulled out a Sony tablet with the PlayStation App installed. Shifting the view back to the two of us on the couch, Doucet then used upward swipes of the touchpad to fling those dozens of robots onto the floor in front of us. A rhythmic tapping of the controller's face buttons inspired the robots to dance. Pressing on its touchpad caused a bright light to shine down, capturing the attention of the bots within. When Doucet covered the lightbar of the controller with his hand, the lighting inside the DualShock 4 dimmed. The virtual interior of the gamepad showed a plastic casing teeming with happy robots. The PlayRoom then shifted the image onscreen from an image of the couch to - zooming in through the DualShock 4's lightbar - inside the controller itself. Tilting the controller from side-to-side, the DualShock rumbled in manner than made it felt like those robots were sliding from one side to the other, with the busy sound of mini-robots milling about pouring forth from the gamepad's speaker. In another demo, Doucet explained that A5081 had stuffed dozens of tiny robots inside the DualShock 4 controller itself. When he did the same, A5081's expression turned sad, thinking we'd disappeared. "Put your hands over your face," Doucet instructed, asking me to peek through my fingers at the TV. We tickled and swatted at the robot, angering it to the point where it set my hair on fire onscreen. ![]() Doucet then summoned a floating robotic orb named A5081 - or asobi, "to play" in Japanese - which floated around our heads, then scanned in my face. He started with an introduction to the character A5081, a floating robotic orb.ĭoucet and I sat on a couch, a scene reflected on the television in front of us courtesy of the PlayStation 4's camera. Nicolas Doucet, a producer at Sony Computer Entertainment who works in Sony Japan Studio's internal development department, walked me through some of The PlayRoom 's demos at E3. The camera, when paired with the DualShock 4's lightbar and the gamepad's motion sensing tech, is capable of some amazing tricks.Ĭreated by a team of 10, The PlayRoom is not planned as a retail product at this point, but it's a promising peek at new control schemes that could come to PS4. After playing with Sony's The PlayRoom at E3, what is essentially a collection of slick tech demos and mini-games, I wish the PlayStation 4 had included the PlayStation Camera in the box. Thanks for your kind attention to have a long term business relations with your esteemed company. 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