The reason I kept dying was that in addition to the enemies that could be lurking behind closed doors, waves of enemies could also spawn in the rooms I had already explored every time I opened a new door. I discovered that Food could also be used to level up my characters and recruit new heroes, and I found a couple of treasure chests containing useful items like weapons, so I got a bit further, but I was still inevitably overwhelmed shortly after the start of the game. After using only a few heals my Food was gone, and a short time later my pathetic heroes were dead and I was staring at the title screen again. I soon discovered that resources were very scarce in Dungeon of the Endless. The one thing I could do was press the “heal” button when necessary, which consumed Food, one of the game’s primary resources. I could click on a hero and then right click on a door to move the hero into the next room, and if there were enemies, combat would play out automatically without any further input from me. In the early build of Dungeon of the Endless that I played I was given two level 1 heroes to explore the wreckage of a fallen spacecraft. Like most roguelikes, the game provides the player with very little at the beginning of the game. Following suit is Dungeon of the Endless, a game developed by Amplitude Studios that is described as a “roguelike dungeon defense game integrated into the popular Endless Space universe.” Though I’ve never played Endless Space, I was invited to preview Dungeon of the Endless, and it turned out to be yet another interesting combination of genres. Perhaps it’s because of the success of games like FTL: Faster Than Light and Rogue Legacy, but roguelikes and roguelike hybrids are coming to life in a big way. What they all have in common though, are the more notorious features of the genre: permadeath, randomly generated dungeons or stages and a punishing difficulty curve. But the majority of these games are not traditional roguelikes few of them are step-by-step RPG dungeon crawlers anyway. Take one look at the games being submitted to Steam’s Greenlight program, and you’ll see the word roguelike appear frequently in the game descriptions. It seems “roguelike” is the latest buzzword in the Indie games business.
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